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Henri Verbeet authored
wined3d: Also load the index buffer in wined3d_context_vk_apply_draw_state() if STATE_INDEXBUFFER was invalidated. Otherwise we might try to bind a NULL buffer if the index buffer was not previously loaded. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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