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Chip Davis authored
Theoretically, we could use it to support UYVY and YUY2 *textures* as well, but it would still require converting from YUV to RGB after sampling. Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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