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Henri Verbeet authored
This avoids either loading sysmem surfaces into video memory (wasting GPU memory) and then doing a blit on the GPU, or downloading GPU surfaces to sysmem, doing a blit on the CPU, and likely uploading it again. This mostly matters for ddraw and d3d8 applications, d3d9 already has to go through wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU surfaces.
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dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
po | ||
programs | ||
server | ||
tools | ||
.gitignore | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
Make.rules.in | ||
Make.vars.in | ||
Makefile.in | ||
Maketest.rules.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |