• Henri Verbeet's avatar
    wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible. · 2da4f87a
    Henri Verbeet authored
    This avoids either loading sysmem surfaces into video memory (wasting GPU
    memory) and then doing a blit on the GPU, or downloading GPU surfaces to
    sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
    matters for ddraw and d3d8 applications, d3d9 already has to go through
    wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU
    surfaces.
    2da4f87a
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
po Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Make.vars.in Loading commit data...
Makefile.in Loading commit data...
Maketest.rules.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...