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Zebediah Figura authored
For some arcane reason the native AMD driver on Windows seems to fail to clear (or read from?) layer 0. Work around that by using 0.0 there.
15aca905
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tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |