• Stefan Dösinger's avatar
    wined3d: Reserve additional GLSL constants on some drivers. · 39877a2a
    Stefan Dösinger authored
    Some drivers apparently need private constants, or don't have an efficient
    immval packing. For example, MacOS seems to need 1 float for each different
    relative addressing offset. fglrx has the same issue, although it is more
    efficient in general
    
    Previously this worked on most drivers because the 16 + 4 reserved int and
    bool constants kept the problem hidden. Now that we are more aggressive with
    uniforms we have to keep free room for some drivers.
    39877a2a
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