• Stefan Dösinger's avatar
    d3d9/tests: Test rhw table fog z vs rhw. · 3b2c6421
    Stefan Dösinger authored
    The Z disable part of the test is technically not necessary because the
    fog coordinate is written before applying the projection matrix. I've
    nevertheless included it because this is not immediately obvious and fog
    is the only place where the vertex Z matters if depth test and depth
    clipping are disabled.
    3b2c6421
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