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Henri Verbeet authored
Since ddraw buffers can always be mapped. WINED3D_RESOURCE_ACCESS_MAP is currently not enforced on buffers in wined3d, but we'd like to change that. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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