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Henri Verbeet authored
It almost works as-is; we set "sample_shading" to FALSE when running with the Vulkan backend, which causes the "(1024 <= data && data <= 1056)" test to be applied, which fails and avoids a "Test succeeded inside todo block" result. It'll mark the tests as a todo though, while it actually succeeds.
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tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |