• Raphael Junqueira's avatar
    - implemented render to surfaces (and render to new rendertargets) · 3cae8cfa
    Raphael Junqueira authored
      using glx pbuffers (with a useful debug code to display rendered
      surface into window drawable)
    - better cubetextures
    - split utilities functions into utils.c and added more
    - more readable debug again
    - a better caps code (not perfect but i'll use glx code later)
    - use of the new caps code
    - begin of UpdateTexture
    - begin of Cursor support
    - cleaning most of deprecated #if 0/#endif
    - correct some lockable/unlockable behavior
    - correct some returns code
    3cae8cfa
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device.c Loading commit data...
directx.c Loading commit data...
indexbuffer.c Loading commit data...
resource.c Loading commit data...
shader.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
utils.c Loading commit data...
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vertexbuffer.c Loading commit data...
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