• Alex Henrie's avatar
    dsound: Use malloc and free instead of _recalloc. · 269ce609
    Alex Henrie authored
    The memory is completely overwritten a few lines later, so there is no
    reason to preserve its original contents. Furthermore, _recalloc will
    not be available if this DLL switches from ucrtbase to msvcrt, and the
    code as written would leak memory if _recalloc failed.
    269ce609
Name
Last commit
Last update
..
tests Loading commit data...
Makefile.in Loading commit data...
buffer.c Loading commit data...
capture.c Loading commit data...
dsound.c Loading commit data...
dsound.spec Loading commit data...
dsound_classes.idl Loading commit data...
dsound_convert.c Loading commit data...
dsound_main.c Loading commit data...
dsound_private.h Loading commit data...
duplex.c Loading commit data...
fir.h Loading commit data...
make_fir Loading commit data...
mixer.c Loading commit data...
primary.c Loading commit data...
propset.c Loading commit data...
sound3d.c Loading commit data...
version.rc Loading commit data...