-
Zebediah Figura authored
dxgi: Introduce IWineDXGIDeviceParent::register_swapchain_texture() and use it in IDXGIDevice::CreateSurface(). Instead of having d3d11 create the wined3d texture, create it in dxgi instead, and let d3d11 create a d3d_texture2d object to wrap it. This is a step towards getting rid of the create_swapchain_texture() callback, which is mildly difficult to work with and conceptually complex.
4413e949
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
tests | ||
Makefile.in | ||
adapter.c | ||
device.c | ||
dxgi.spec | ||
dxgi_main.c | ||
dxgi_private.h | ||
factory.c | ||
output.c | ||
resource.c | ||
swapchain.c | ||
utils.c | ||
version.rc |