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Henri Verbeet authored
It appears this is fixed on Vista/Win7 to be consistent with DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and mark the previous behaviour as broken.
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Makefile.in | ||
d3d8_main.c | ||
device.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
visual.c | ||
volume.c |