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Henri Verbeet authored
Usually when doing a WINED3D_MAP_DISCARD map on a buffer with a buffer object WINED3D_LOCATION_BUFFER will already be current. However, if the previous map on that buffer loaded WINED3D_LOCATION_SYSMEM, that's not necessarily true. This also brings the code further in line with the corresponding code for textures. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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