-
Stefan Dösinger authored
There are also overlay backbuffers, which aren't render targets. The primarysurface and d3ddevice cap flags should be enough here.
90e2a676
There are also overlay backbuffers, which aren't render targets. The primarysurface and d3ddevice cap flags should be enough here.
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
tests | Loading commit data... | |
Makefile.in | Loading commit data... | |
clipper.c | Loading commit data... | |
ddcomimpl.h | Loading commit data... | |
ddraw.c | Loading commit data... | |
ddraw.spec | Loading commit data... | |
ddraw_private.h | Loading commit data... | |
ddraw_thunks.c | Loading commit data... | |
device.c | Loading commit data... | |
direct3d.c | Loading commit data... | |
executebuffer.c | Loading commit data... | |
gamma.c | Loading commit data... | |
light.c | Loading commit data... | |
main.c | Loading commit data... | |
material.c | Loading commit data... | |
palette.c | Loading commit data... | |
parent.c | Loading commit data... | |
regsvr.c | Loading commit data... | |
surface.c | Loading commit data... | |
surface_thunks.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
viewport.c | Loading commit data... |