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Raphael Junqueira authored
default rendering code using VertexShaderDeclaration for datas) as GL drivers don't like empty programs.
e4a96cd5
default rendering code using VertexShaderDeclaration for datas) as GL drivers don't like empty programs.
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.cvsignore | Loading commit data... | |
Makefile.in | Loading commit data... | |
basetexture.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
d3d8.spec | Loading commit data... | |
d3d8_main.c | Loading commit data... | |
d3d8_private.h | Loading commit data... | |
d3dcore_gl.h | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
drawprim.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
resource.c | Loading commit data... | |
shader.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... | |
vshaderdeclaration.c | Loading commit data... |