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Stefan Dösinger authored
This is a first step towards cleaning up the fog mess. The fog parameter is added to the pixelshader compile args structure. That way multiple pshaders are compiled for different fog settings, and the pixel shader can remove the fog line if fog is not enabled. That way we don't need special fog start and end settings, and this allows us to implement EXP and EXP2 fog in the future too.
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