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Henri Verbeet authored
Instead of in wined3d_context_gl_setup_target(). If the render-target view uses an sRGB format, but the underlying resource has a typeless format, we'd potentially miss an invalidation in wined3d_context_gl_setup_target() where we only have access to the underlying resource. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |