• Henri Verbeet's avatar
    wined3d: Get rid of struct glDescriptor. · 69b76122
    Henri Verbeet authored
    In general it might not be a bad idea to group GL specific data into a
    separate struct, but IWineD3DSurfaceImpl is currently the only thing that
    bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
    glDescriptor either.
    69b76122
Name
Last commit
Last update
..
dcetypes.idl Loading commit data...
debug.h Loading commit data...
dplaysp.h Loading commit data...
epm.idl Loading commit data...
exception.h Loading commit data...
irot.idl Loading commit data...
itss.idl Loading commit data...
library.h Loading commit data...
list.h Loading commit data...
mmsystem16.h Loading commit data...
mscvpdb.h Loading commit data...
port.h Loading commit data...
rbtree.h Loading commit data...
rpcfc.h Loading commit data...
server.h Loading commit data...
server_protocol.h Loading commit data...
svcctl.idl Loading commit data...
test.h Loading commit data...
unicode.h Loading commit data...
wgl.h Loading commit data...
winaspi.h Loading commit data...
winbase16.h Loading commit data...
windef16.h Loading commit data...
wine_common_ver.rc Loading commit data...
wined3d.idl Loading commit data...
winedxgi.idl Loading commit data...
wingdi16.h Loading commit data...
winnet16.h Loading commit data...
winsock16.h Loading commit data...
winuser16.h Loading commit data...
wpp.h Loading commit data...