-
Henri Verbeet authored
This is the recommended way to read back render targets. It's also much faster on current wined3d, but that's mostly a side effect of imperfections in our resource location management.
27b72fa8
This is the recommended way to read back render targets. It's also much faster on current wined3d, but that's mostly a side effect of imperfections in our resource location management.
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
tests | Loading commit data... | |
Makefile.in | Loading commit data... | |
buffer.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
d3d9.spec | Loading commit data... | |
d3d9_main.c | Loading commit data... | |
d3d9_private.h | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
query.c | Loading commit data... | |
shader.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... |