• Henri Verbeet's avatar
    wined3d: Always handle WINED3DSPR_INPUT registers as input registers in… · 736aaf7d
    Henri Verbeet authored
    wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
    
    The "attributes" vertexshader field is now derived from the input signature,
    and only used to speed up matching D3D9 vertex declaration elements to shader
    inputs. D3D8 and D3D10 both explicitly specify input registers.
    736aaf7d
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