-
Stefan Dösinger authored
This is cleaner than the other way around and avoids side effects in code that wasn't written with client storage in mind. Contrary to the original intention, it also means fewer client storage toggle calls.
a4f009d8
This is cleaner than the other way around and avoids side effects in code that wasn't written with client storage in mind. Contrary to the original intention, it also means fewer client storage toggle calls.
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
Makefile.in | Loading commit data... | |
arb_program_shader.c | Loading commit data... | |
ati_fragment_shader.c | Loading commit data... | |
buffer.c | Loading commit data... | |
context.c | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
drawprim.c | Loading commit data... | |
gl_compat.c | Loading commit data... | |
glsl_shader.c | Loading commit data... | |
nvidia_texture_shader.c | Loading commit data... | |
palette.c | Loading commit data... | |
query.c | Loading commit data... | |
resource.c | Loading commit data... | |
sampler.c | Loading commit data... | |
shader.c | Loading commit data... | |
shader_sm1.c | Loading commit data... | |
shader_sm4.c | Loading commit data... | |
state.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
view.c | Loading commit data... | |
volume.c | Loading commit data... | |
wined3d.spec | Loading commit data... | |
wined3d_gl.h | Loading commit data... | |
wined3d_main.c | Loading commit data... | |
wined3d_private.h | Loading commit data... |