• Henri Verbeet's avatar
    wined3d: Go straight to the fallbacks for complex blits in surface_blt(). · 7539cc8f
    Henri Verbeet authored
    At the moment this is only marginally useful, since it just avoids silly
    things like color keyed depth fills that are probably invalid anyway. However,
    the idea is to gradually move normal color fill and blit handling out of
    IWineD3DSurfaceImpl_BltOverride() and surface_cpu_blt(), and eventually make
    those functions go away completely.
    7539cc8f
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
po Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Make.vars.in Loading commit data...
Makefile.in Loading commit data...
Maketest.rules.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...