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Henri Verbeet authored
Once upon a time this was used for creating fake vertex shader attribute semantics for d3d8 shaders. We don't need this anymore since device_stream_info_from_declaration() will use the vertex declaration's output slot to load the data, if present. That also avoids the potentially expensive matching of attribute semantics between vertex shader and declaration for d3d8.
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tests | ||
Makefile.in | ||
buffer.c | ||
d3d10core.spec | ||
d3d10core_main.c | ||
d3d10core_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
texture2d.c | ||
utils.c | ||
version.rc | ||
view.c |