-
Henri Verbeet authored
d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). This was originally prompted by the fact that wined3d_extract_shader_input_signature_from_dxbc() allocates elements with HeapAlloc(), but d3d11_input_layout_to_wined3d_declaration() attempts to free them with free(). That's a regression introduced by commit b951c37b. Since we're touching the code though, we may as well use vkd3d_shader_parse_input_signature(), and get rid of wined3d_extract_shader_input_signature_from_dxbc().
7d20333f
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |