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Alistair Leslie-Hughes authored
d3dx9: Don't always fail if an ID3DXAnimationController pointer is passed to D3DXLoadMeshHierarchyFromXInMemory. D3DXLoadMeshHierarchyFromXInMemory will only return an AnimationController when the xfile has an AnimationSet. Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
core.c | ||
d3dx9_36.spec | ||
d3dx9_36_main.c | ||
d3dx9_36_private.h | ||
effect.c | ||
font.c | ||
line.c | ||
math.c | ||
mesh.c | ||
render.c | ||
shader.c | ||
skin.c | ||
sprite.c | ||
surface.c | ||
texture.c | ||
util.c | ||
version.rc | ||
volume.c | ||
xfile.c |