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Henri Verbeet authored
This avoids either loading sysmem surfaces into video memory (wasting GPU memory) and then doing a blit on the GPU, or downloading GPU surfaces to sysmem, doing a blit on the CPU, and likely uploading it again. This mostly matters for ddraw and d3d8 applications, d3d9 already has to go through wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU surfaces.
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