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Oliver Stieber authored
the first time around. Replace some calls to cubetexture in basetexture to calls to basetexture. Check that the level isn't out of bounds in calls to texture.
e8855c48
the first time around. Replace some calls to cubetexture in basetexture to calls to basetexture. Check that the level isn't out of bounds in calls to texture.
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.cvsignore | Loading commit data... | |
Makefile.in | Loading commit data... | |
basetexture.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
drawprim.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
query.c | Loading commit data... | |
resource.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... | |
wined3d.spec | Loading commit data... | |
wined3d_main.c | Loading commit data... | |
wined3d_private.h | Loading commit data... |