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Zebediah Figura authored
The compiler is completely non-functional as-is, and lives in libvkd3d-shader now. When a vkd3d release is made d3dcompiler will access it via the libvkd3d-shader public API. Accordingly there's no reason to keep it around in wine's d3dcompiler. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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include | ||
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loader | ||
nls | ||
po | ||
programs | ||
server | ||
tools | ||
.editorconfig | ||
.mailmap | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
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Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |