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Henri Verbeet authored
WINED3D_RTYPE_NONE checks both 2D and 3D resource capabilities, but has special handling for 3D depth/stencil capabilities. For WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_DEPTH_STENCIL is not an allowed bind flag, so we never get here. This fixes a regression introduced by commit 9b8847ed. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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