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Henri Verbeet authored
While these won't be used by the shader, they potentially affect the calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
88f230b5
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tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d10core.spec | ||
d3d10core_main.c | ||
d3d10core_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |