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Francois Gouget authored
fixes a bug where buffer_service() would not detect that everything had been played. Check that the actual sound duration was within 10% of the expected value. Make BUFFER_LEN and TIME_SLICE independent, make sure TIME_SLICE does not divide BUFFER_LEN to spice things up a bit.
910b6958
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tests | ||
.cvsignore | ||
Makefile.in | ||
buffer.c | ||
capture.c | ||
dsound.c | ||
dsound.spec | ||
dsound_main.c | ||
dsound_private.h | ||
mixer.c | ||
primary.c | ||
propset.c | ||
regsvr.c | ||
sound3d.c | ||
version.rc |