• Oliver Stieber's avatar
    - Volume now inherits Resource. This isn't the way Microsoft implements · 67f2ad45
    Oliver Stieber authored
      the interface but it is more correct way (Microsoft even have a
      resource type of volume).
    - Moved usage, format, allocatedMemory and size onto the resource
      class structure.
    - Refactored Preload for classes that inherit BaseTexture, preload now
      binds the texture instead of bind texture calling preload, bindTexture
      allocated a glTexture if there isn't one.
    - Added two new class static members BaseTexture_CleanUp and
      Resource_CleanUp that should be called by classes that implement
      BaseTexture or Resource.
    67f2ad45
Name
Last commit
Last update
..
.cvsignore Loading commit data...
Makefile.in Loading commit data...
basetexture.c Loading commit data...
cubetexture.c Loading commit data...
d3d9.spec Loading commit data...
d3d9_main.c Loading commit data...
d3d9_private.h Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
indexbuffer.c Loading commit data...
pixelshader.c Loading commit data...
query.c Loading commit data...
resource.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
version.rc Loading commit data...
vertexbuffer.c Loading commit data...
vertexdeclaration.c Loading commit data...
vertexshader.c Loading commit data...
volume.c Loading commit data...
volumetexture.c Loading commit data...
vshaderdeclaration.c Loading commit data...