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Zebediah Figura authored
Steam uses WSASend() with completion ports, reusing OVERLAPPED structures as soon as they are returned from GetQueuedCompletionStatus(). Since completion is queued during the select request in wait_async(), the I/O status block can be reused even before the call to NtDeviceIoControl exits. This works fine with current Wine, because WSASend() doesn't access the I/O status block after queuing completion. However, a patch that changes it to use wait_async() like other async requests causes NtDeviceIoControlFile to consistently return garbage status codes. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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