• Ivan Gyurdiev's avatar
    wined3d: Rework dcl processing. · 9bae7755
    Ivan Gyurdiev authored
    The new function is called in pass 2 (getister counting/maps), and
    it's now in baseshader. It operates on all INPUT and OUTPUT registers,
    which, in addition to the old vertex shader input declarations covers
    Shader Model 3.0 vshader output and pshader input declarations. The
    result is stored into the reg_map structure.
    9bae7755
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