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Stefan Dösinger authored
This improves GPU-side performance considerably by allowing the driver to keep lossless texture compression enabled for textures that are used as both render taget / depth stencil and shader resource.
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dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
nls | ||
po | ||
programs | ||
server | ||
tools | ||
.editorconfig | ||
.gitlab-ci.yml | ||
.mailmap | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
MAINTAINERS | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |