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Stefan Dösinger authored
The newly created wined3d_event_query_test will be available for wined3d-internal use, primarily for synchronizing buffer updates when using GL_APPLE_flush_buffer_range. The wined3d_event_query interface will contain most of the functionality: * Selecting the proper GL extension * Context handling * Thread handling The IWineD3DEventQuery COM interface will use the internal interface and implement event query faking on top of it (to enable games that require event queries able to run on drivers that don't implement the GL extension).
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