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Ivan Gyurdiev authored
Various cleanups: - do not use DWORD as a bitmask, that places artificial limit of 32 on registers - track attributes that are used and declare only those - move declarations function call in pshader/vshader to allow us to insert pixel or vertex specific code between the declarations and the rest of the code - remove redundant 0 intializers - remove useless continue statement
a42925ee
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