• H. Verbeet's avatar
    wined3d: Fix uploading of textures for shaders. · ac98d566
    H. Verbeet authored
    The code for uploading / binding textures for use with pixel shaders
    is slightly different from the one for uploading / binding textures
    for use with the fixed function pipeline. It would be possible to keep
    the code in a single function with a couple of conditionals, but in
    combination with the changes needed for register combiners that would
    become quite messy.
    ac98d566
Name
Last commit
Last update
..
.gitignore Loading commit data...
Makefile.in Loading commit data...
arb_program_shader.c Loading commit data...
baseshader.c Loading commit data...
basetexture.c Loading commit data...
cubetexture.c Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
drawprim.c Loading commit data...
glsl_shader.c Loading commit data...
indexbuffer.c Loading commit data...
palette.c Loading commit data...
pixelshader.c Loading commit data...
query.c Loading commit data...
resource.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
surface_gdi.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
utils.c Loading commit data...
vertexbuffer.c Loading commit data...
vertexdeclaration.c Loading commit data...
vertexshader.c Loading commit data...
volume.c Loading commit data...
volumetexture.c Loading commit data...
wined3d.spec Loading commit data...
wined3d_main.c Loading commit data...
wined3d_private.h Loading commit data...