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Jason Green authored
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs. - Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
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dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
programs | ||
server | ||
tools | ||
.gitignore | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
ChangeLog | ||
DEVELOPERS-HINTS | ||
LICENSE | ||
LICENSE.OLD | ||
Make.rules.in | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |