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Petrichor Park authored
DirectX's FFP normalizes the zero vector to the zero vector, but GLSL normalizes them to all NaN. This patch creates ffp_normalize, which normalizes vectors but has DirectX's behavior on 0 vectors. Further patches in this set switch other calls from GLSL's normalize to the 0-safe version. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=36564
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