-
Stefan Dösinger authored
I'm resending this patch because my reply to Henri's concern came too late. Henri noted that I am enabling lights that do not exist. Existing tests show that if no light is assigned to the index, LightEnable creates a light with a set of default parameters, so the tests should be fine. From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001 From: Stefan Doesinger <stefan@codeweavers.com> Date: Thu, 29 Nov 2007 13:22:47 +0100 Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored This patch adds tests for all d3d versions that show that Windows pretends that enabling more lights than supported succeeds. D3D_OK is returned, and the light is reported as enabled. What is not tested in this patch is the rendering output of this situation, thus the FIXME is still written.
3cc253c5
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
Makefile.in | ||
device.c | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
vertexdeclaration.c | ||
visual.c | ||
volume.c |