-
Henri Verbeet authored
I don't think the difference between d3d10 depth/stencil and rendertarget views is large enough to justify a separate type. Unfortunately that does make the name "wined3d_rendertarget_view" slightly awkward.
07985a8c
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
tests | ||
Makefile.in | ||
buffer.c | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
shader.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |