• Henri Verbeet's avatar
    ddraw: Just use SetWindowPos() in ddraw_set_display_mode(). · 04d541c2
    Henri Verbeet authored
    Instead of going through wined3d_device_restore_fullscreen_window() /
    wined3d_device_setup_fullscreen_window(). The main point of those functions is
    changing the window styles, but we don't actually need that here. More
    importantly, we filter the messages generated by those functions in wined3d,
    while tests show that messages generated by SetDisplayMode() /
    RestoreDisplayMode() are visible to the application. Applications depend on
    WM_SIZE in particular.
    04d541c2
Name
Last commit
Last update
..
tests Loading commit data...
Makefile.in Loading commit data...
clipper.c Loading commit data...
ddraw.c Loading commit data...
ddraw.spec Loading commit data...
ddraw_classes.idl Loading commit data...
ddraw_private.h Loading commit data...
device.c Loading commit data...
executebuffer.c Loading commit data...
light.c Loading commit data...
main.c Loading commit data...
material.c Loading commit data...
palette.c Loading commit data...
surface.c Loading commit data...
utils.c Loading commit data...
version.rc Loading commit data...
vertexbuffer.c Loading commit data...
viewport.c Loading commit data...