• Henri Verbeet's avatar
    d3d8: Use a wined3d cs for wined3d locking. · f9c791f9
    Henri Verbeet authored
    We will need this for d3d10, where both dxgi and d3d10core are making wined3d
    calls. Right now d3d8/d3d9 also use this to protect their own data, but
    eventually we should push this down into wined3d itself and use something a
    bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
    upload in some thread should block all of wined3d.
    f9c791f9
Name
Last commit
Last update
..
Makefile.in Loading commit data...
arb_program_shader.c Loading commit data...
ati_fragment_shader.c Loading commit data...
baseshader.c Loading commit data...
basetexture.c Loading commit data...
buffer.c Loading commit data...
clipper.c Loading commit data...
context.c Loading commit data...
cubetexture.c Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
drawprim.c Loading commit data...
gl_compat.c Loading commit data...
glsl_shader.c Loading commit data...
nvidia_texture_shader.c Loading commit data...
palette.c Loading commit data...
pixelshader.c Loading commit data...
query.c Loading commit data...
resource.c Loading commit data...
shader_sm1.c Loading commit data...
shader_sm4.c Loading commit data...
state.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
surface_base.c Loading commit data...
surface_gdi.c Loading commit data...
swapchain.c Loading commit data...
swapchain_base.c Loading commit data...
swapchain_gdi.c Loading commit data...
texture.c Loading commit data...
utils.c Loading commit data...
vertexdeclaration.c Loading commit data...
vertexshader.c Loading commit data...
view.c Loading commit data...
volume.c Loading commit data...
volumetexture.c Loading commit data...
wined3d.spec Loading commit data...
wined3d_gl.h Loading commit data...
wined3d_main.c Loading commit data...
wined3d_private.h Loading commit data...