-
H. Verbeet authored
Currently depth formats are handled separately from the other formats, but depth formats can support things like filtering as well, so we should check those caps as well.
c835b00a
Currently depth formats are handled separately from the other formats, but depth formats can support things like filtering as well, so we should check those caps as well.
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
Makefile.in | Loading commit data... | |
arb_program_shader.c | Loading commit data... | |
ati_fragment_shader.c | Loading commit data... | |
baseshader.c | Loading commit data... | |
basetexture.c | Loading commit data... | |
clipper.c | Loading commit data... | |
context.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
drawprim.c | Loading commit data... | |
glsl_shader.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
palette.c | Loading commit data... | |
pixelshader.c | Loading commit data... | |
query.c | Loading commit data... | |
resource.c | Loading commit data... | |
state.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
surface_base.c | Loading commit data... | |
surface_gdi.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... | |
wined3d.spec | Loading commit data... | |
wined3d_main.c | Loading commit data... | |
wined3d_private.h | Loading commit data... | |
wined3d_private_types.h | Loading commit data... |