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Stefan Dösinger authored
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4 shaders, claiming that those are unsupported in this shader model. However, vsa.exe happilly generates them, the required strings in the shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a shader.
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tests | ||
Makefile.in | ||
buffer.c | ||
d3d9.spec | ||
d3d9_main.c | ||
d3d9_private.h | ||
device.c | ||
directx.c | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |