• Stefan Dösinger's avatar
    wined3d: Use the nofilter mipmap lookup for np2 textures. · cafec085
    Stefan Dösinger authored
    This is cleaner than the if statements in the code. Also np2 textures
    should in theory support linear filtering, but fglrx doesn't seem to
    like it. This needs further investigation. So far we've never used
    linear filtering on np2 textures, so there should not be a
    regression. Furthermore I think shader support is more important than
    filtering, since NP2 textures are mostly used for 1:1 copying to the
    screen.
    cafec085
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Makefile.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...