-
Alexander Dorofeyev authored
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every call and restore it back to original state before returning, if created in DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a possibly incompatible mode and avoid resetting it all the time.
cb5e06c9
Name |
Last commit
|
Last update |
---|---|---|
dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
programs | ||
server | ||
tools | ||
.gitignore | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
Make.rules.in | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |