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Stefan Dösinger authored
Dual source blending implies an additional shader output, which needs to be declared. This improves WoT on high graphics settings on MoltenVK.
64effe6d
Dual source blending implies an additional shader output, which needs to be declared. This improves WoT on high graphics settings on MoltenVK.
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Makefile.in | Loading commit data... | |
adapter_gl.c | Loading commit data... | |
adapter_vk.c | Loading commit data... | |
arb_program_shader.c | Loading commit data... | |
ati_fragment_shader.c | Loading commit data... | |
buffer.c | Loading commit data... | |
context.c | Loading commit data... | |
context_gl.c | Loading commit data... | |
context_vk.c | Loading commit data... | |
cs.c | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
gl_compat.c | Loading commit data... | |
glsl_shader.c | Loading commit data... | |
nvidia_texture_shader.c | Loading commit data... | |
palette.c | Loading commit data... | |
query.c | Loading commit data... | |
resource.c | Loading commit data... | |
sampler.c | Loading commit data... | |
shader.c | Loading commit data... | |
shader_sm1.c | Loading commit data... | |
shader_sm4.c | Loading commit data... | |
shader_spirv.c | Loading commit data... | |
state.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
view.c | Loading commit data... | |
wined3d.spec | Loading commit data... | |
wined3d_gl.h | Loading commit data... | |
wined3d_main.c | Loading commit data... | |
wined3d_private.h | Loading commit data... | |
wined3d_shaders.h | Loading commit data... | |
wined3d_vk.h | Loading commit data... |