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Paul Gofman authored
Fixes rendering dirt on the wind shield and GL_INVALID_OPERATION errors in "Need For Speed Shift 2". The test succeeds on Windows with retail Direct3D 9, but fails with debug Direct3D 9 if selected in DirectX SDK control panel: error code is returned from _DrawIndexedPrimitive() and the triangle is not rendered. Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Makefile.in | ||
d3d9ex.c | ||
device.c | ||
stateblock.c | ||
visual.c |